The topic of women working in the game industry has come up a number of times on the Guilded Lilies blog. When looking at issues in game development that impact women gamers, especially elements that work as a barrier to women players, the general solution always ends up having to do with getting more women involved in the development of games. The rough estimate of the number of women working in the game industry today is 10%, and many companies are making efforts to see that number
increase.
I am interested in finding out more about the women who are involved in this industry, and what they think will help attract more women to game development. To that end I have put together a two-part interview with Tara Teich. Tara is an AI programmer working in the games industry. I met Tara on the Women in Game Development email list, where she can be counted on to express a clear perspective on the issues discussed there. I was curious to find out more about Tara's work, and her insights about what it is like for her working in the games industry. Tara took some time out from preparing for her move to the west coast to answer some questions.
I asked her to introduce herself and the games she has worked on:
My name is Tara Teich and I'm 27. I've been working in the Boston area for 6 years and am in the midst of moving to the Bay Area. My MobyGames profile is complete, so that's the easiest place to look for the games I've worked on: LINK HERE.
Guilded Lily: How long have you been working in the games industry, and what type of work do you do in making games?
Tara Teich: I've been in the games industry for six years. I'm a programmer with a specialty in Artificial Intelligence. Most recently I was the AI Lead on Empire Earth II and then the Lead Programmer on the EE2 expansion pack. While AI is quickly becoming one of the newest buzz words in game news, many folks don't really know what working on a game's AI really means. EE2 is a real-time strategy title - the easiest way to consider it is as the computer opponent. When you play against the computer, everything it does is AI - deciding how to gather resources, where and what buildings to construct, what troops to build and where to send them - these are all elements of the AI.
GL: What is your education background - did you want to work in the games industry while still in school?
TT: I have a BS in Computer Science from Northwestern University. I always knew I wanted to be a games programmer, but wasn't necessarily sure how it would come about. I first started programming really trivial Basic games when I was 11 - nothing anyone would want to play, but my heart was in the right place. I entered Northwestern certain the CS was the right degree for me. When it got along to my senior year I was determined to land a job in the games industry, but knew it was pretty difficult to do, so was willing to accept some sort of software engineer position as a fallback if absolutely necessary.
GL: With your experience working in the games industry, how important do you feel a specific education in game design is? Do you think it is better to learn-as-you-go through job experience or to start from a strong educational background in game design?
TT: I'd first like to make it clear that I'm a programmer, not a designer. These are two completely separate jobs. I saw many job candidates come through the door for a programming position when they really want to be game designers. They are not the same thing, and in most cases, you cannot be both - at least not on a big budget "AAA" title.
As a programmer, I don't think a specific game curriculum is needed. The most important things I looked for when hiring new programmers was intelligence and passion. If you made 10 games at your specialty game programming school but you're not bright and excited, I wouldn't hire you. You need to care about your work, be willing to devote yourself to your job, and realize how much there is that you don't know. That's what matters.
As I've said, I'm not a game designer, but I've had the pleasure of working with many. None of our designers had any sort of specific training - they had history degrees, CS degrees, English degrees. Most came into the industry by proving themselves in the QA department. They bring varied knowledge, and again, passion and enthusiasm. Those are the things you need above all else.
GL: Have you ever been in a work environment that was not supportive of you?
TT: Never. I know how rare that is, and I consider myself incredibly lucky. I've never had my gender become a factor in my career. Everyone has always dealt fairly with me and appreciated what I know and can do, not what I look like.
GL: What specifically drew you to game development? What is it about game development that you would recommend to other women considering pursuing a career in that field?
TT: I love games. That's the bottom line. I've been playing video games for as far back as I can remember. The idea that I could be a part of crafting something that could bring someone else as much entertainment as I received was really exciting. I don't even remember the desire to work in the industry as a decision - it was just something I always knew I was going to do.
GL: Do you still have time to play games? What are a few of your current favorites outside of the ones you have worked on?
TT: I do have time to play games. For the last year, I've been playing way too much World of Warcraft. I'm just a little bit addicted. :) I have a regular group that plays every Sunday night, and it's a lot of fun. Before the WoW addiction started I played a lot of strategy games on PC - Civilization is my all time favorite, and I got a little time in on Civ 4. I played some Galatic Civilizations 2 when it came out as well. Console RPGs are my other big interest. I was sooo close to the end of this one title called Shin Megami Tensei: Nocturne (I was in the final dungeon of this large RPG) when I started playing WoW and unfortunately I've never quite made it back to complete it. I really like the Final Fantasy series - FFX and X-2 had some great emotional impact for me. Oh, and the first Xenosaga was fantastic! But I digress. Yes, I have time to play games, even in the industry. I make games because I love them, and I think if my job took that away from me, I wouldn't want to do it anymore.
Tara has her own blog Free Candy for Everyone where she writes about games, tech gadgets and movies.
Stay tuned for part two of my interview with Tara Teich: Getting More Women into Game Development.
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