In my previous post I touched on some of my views about how men and women differ in their approach to the choice of gender of the RPG character they are playing. Here are my further thoughts on this topic:
Role-playing games offer many opportunities to engage with archetypes as a way to explore aspects of the personality that we are not otherwise allowed access to in society – think warrior, thief, mage, etc. Here is where we find one of the potentially therapeutic aspects of gaming, that we have opportunities to explore different sides to our personalities in consequence-free environments. It provides a freedom difficult to find in other aspects of life, and is particularly engaging because of the interactive nature that these games provide. I also see the opportunity of playing the opposite gender as a RPG character as offering a way to specifically explore masculine and feminine aspects of the personality. A male playing a female character or a female playing a male character can be a way to make a connection with inner qualities that don’t often get explored in our day-to-day lives.
I have been curious to find in my gaming experience that men are much more apt to choose a female game character than women are to choose a male character. When I ask men about this I almost always get the same answer: Men say they choose female characters for what I will call the jiggle factor – they want to have an attractive female character to look at while playing the game. My observations of the jiggle factor in action does confirm that many male players enjoy dressing up their female characters in fancy (and skimpy) outfits, giving their characters sexually explicit names (with a disproportionate number of variations on "humpalot"), and generally parading and dancing their characters in public - all which reinforce the jiggle factor as being an important aspect in choosing a female character for men.
I have not found a similar experience with female players creating male characters. There does not seem to be as great of a tendency among women to create male characters in the first place, and when they do the characters tend to not be about exaggerated sexual fantasies. For the most part, the women I have played with prefer playing female characters, and those that have made male characters have created idealized men in nurturing roles such as a big brother or a healer. If the converse of the male jiggle factor was at work I would have expected to see a trend of women creating muscle-bound male characters stripped down to their underwear dancing suggestively in public, but that has not been the case in my experience.
Men have very few opportunities to explore their female sides within the confines of society, so the ability to play a female character in a RPG setting may be all the more attractive to them. Since most RPGs are designed to offer female characterizations that provide for the jiggle factor, this primary reason is enough to justify the choice of a female character among male gamers. The chance to pretend to be a female through their RPG character while at the same time engaging in more masculine pursuits is a unique chance to explore the potential balance between the feminine and the masculine, especially since the real world offers very little tolerance for such explorations. For this reason, the consequence-free environment that allows them to kill without repercussion also provides the chance to see what it might mean to connect with inner traits that might be considered too feminine to express in their real lives.
Women, on the other hand have a much lower tendency to play male characters when given the opportunity to choose character gender in a RPG. I feel that this is due in large part to the game content itself, which provides ample opportunity for women to explore their masculine sides through the quality of the elements specific to the game. Playing a RPG that casts the character as the hero and involves accomplishing game tasks that require elements of battle, stealth, or hand-to-hand combat (in player vs. player scenarios) are all aspects that provide a female player a chance to explore more masculine pursuits without the necessity of playing a male character to accomplish these things. The result is that simply being a woman who plays a RPG may offer enough of an experience of the masculine without requiring the need to take on the male character qualities as well. The game itself provides the environment for women to explore their masculine sides.
This post addresses only one small aspect of what is a much larger psychological experience in playing RPGs. It may offer a place to begin to understand how the issues surrounding gender characterizations in RPGs are interpreted in very different ways by the men and women who play these games. The RPG game format has the potential to be the most gender inclusive when it provides both men and women the opportunities needed to explore aspects of their inner lives through their game characters.
More Oblivion concept art like the image above can be seen HERE.
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