The Iris Network: Women Gamers' Forum Launch
Tekanji over at the Official Shrub.com Blog has joyfully announced the launch of The Iris Network:
"After what seems like years of yearning, plotting, planning, discarding, and plotting and planning again, the dream to have a feminist-oriented community for gamers has finally been realized."
Tekanji put together The Iris Network forum with the help of site administrator Ravena in record time over the course of the last few weeks. Their resolve to make this happen was fueled in part by a recent post on Kotaku which asked the question - Why aren't there more female gaming bloggers? - written by editor Brian Crecente. In his post Crecente complained about not being able to find women writers for Kotaku, blaming his difficulty on this cryptically expressed perception:
"So I know they're out there, but why aren't there more of them out there, or more specifically, why aren't they, you know, more out there."
His post in no way considers the often rabidly misogynistic sentiments directed toward women gamers (nor the sometimes harsher responses regularly present in the comments section) that have been the standard for Kotaku for some time. Perhaps he is trying to foster a change, but it may require a bit of introspection in the process. Whatever editorial direction things end up taking at Kotaku, at least now there is an increased opportunity for women gamers in the form of The Iris Network.
Here is the mission statement for The Iris Network:
"After yet another bout of the “where are all the women gamers?” on the internet gaming communities, The IRIS Network (TIN) was finally born. Though there are many individual women gamers who write about their experiences, and many sites for women who game to connect and play with each other, none of these sites are there for the express purpose of highlighting gamers (both in the industry and outside of it) and bringing women’s perspectives into the mainstream. Though it may be a lofty goal, that’s exactly what we here at The IRIS Network aim to do."
And a description of the target audience:
"Q: Who is this community for?
A: While I just described the forums as "feminist-oriented", this isn't a community just for feminists. It's for women of all walks of life who count gaming among their passions, men interested in networking with women gamers and perhaps learning more about inclusive game design in the process, and, really, anyone who has ever felt that they have been excluded from most games and/or gaming communities at large."
There are more things planned for The Iris Network, including an expanding directory of women who write about games, and an upcoming online gaming magazine called Cerise, due to launch next month. I am very happy to see this online community for women gamers coming together and look forward to seeing it develop into a strong online community.
UPDATE 4/9/07: I received some flak for describing the sentiments on Kotaku as being "rabidly misogynistic" (apparently we are not allowed to use the "M" word - I missed that memo). Tekanji over at The Official Shrub.com blog has written a thoughtful post, Harrasment, silencing, and gaming communities, that covers a number of examples specific to the Kotaku website that were in my mind when I chose those descriptive words in my post. Her post is very well done, and worth reading through, and gets to the source of the larger issues women gamers face in online communities. I stand by my original assessment.


















